
This change comes after Nexon's stock dived ~40% since early may, with much of the decline attributable to weak earnings due to lackluster performance of Dungeon Fighter Online.ĭungeon Fighter Online is the world's most successful MMORPGs with over $15 billion in lifeitme earnings worldwide since its launch in 2005. In 2017, Myeong-jin Yun was appointed as the leader of Neople’s Action Studio, which develops Mobile Dungeon&Fighter and Project BBQ, but has remained close to the original Dungeon&Fighter. During his tenure, the franchise saw continuous updates that thrilled and engaged players, and new registrations grew by 200% and the game captured record market share in PC cafes in Korea. From 2014 to 2017, Myeong-jin Yun served as a development director on Dungeon&Fighter and developed a reputation for respecting and listening to players. Myeong-jin Yun joined Neople in 2008 to work on the original game in this franchise and was quickly recognized for his vision, leadership and love for the Dungeon&Fighter IP. The goal with the leadership shuffle is to bring forth new ideas to keep the now 16 year old game fresh. For now, you can stay up to date with Project: Overkill by staying tuned to the official NEOPLE teaser website or the Nexon Twitter.Nexon announced today that Myeong-jin Yun, the man leading oversight at Project BBQ and Mobile DFO, will take over the leadership position on Dungeon Fighter Online (alongside his other responsibilities). The gameplay trailer comes from the PC version of the title, but with that posting, it’s very safe to assume we will see a mobile edition that looks just about the same as well. This is all with the knowledge that it will also be based on the previously mentioned Dungeon Fighter IP.Īnd that’s about all the information we have thus far. What we know about the actual gameplay is that it will be a 3D Side-scroller utilizing Unreal Engine 4, and encourages multiplayer alongside rich, beautiful graphical fidelity. This is worth pointing out as it means that, while work has already started on the game, it looks like NEOPLE are truly going to buckle down and get to the hard work post that date. There is also the topic of Unreal Engine that is discussed within the posting, along with a deadline for any applicants set for April 17th. Specifically, the posting asks for a mobile client programming position, further proving that it will indeed make its way to mobile.

Initially, the whispers of the project were based on a PC release, but that job posting mentions work on a mobile version as well.
